We’re counting on everyone to share and subscribe to our channel on YouTube. Danganronpa was featured at the Famitsu Dengeki Game Awards 2019 event on April 18, as part of its 10th anniversary. Starting October 1st, we will post one content per week on Archipel, ranging from short to much longer durations. And if you’re interested enough, you can support them financially through Patreon here. They also tweeted how the general format of each video will work and how you can support their work. Each art print is listed by sheet size and features a.25.
– Yoshitaka Amano, Kazuko Shibuya: Final Fantasy | Cross-Interview /icERy7yNVS This is a gallery-quality gicle art print on 100 cotton rag archival paper, printed with archival inks. – Isamu Kamikokuryo: toco toco reboot special The Danganronpa 10th Anniversary: Ultimate Class Reunion will feature a look back at the history of the entire franchise, including interview panels with the series’ developers and voice actors. – Naoki Yoshida: FF14 10th Anniversary | Interview – Toshihiro Nagoshi: Yakuza 15th Anniversary | Interview – Takenobu Mitsuyoshi: Interview/Live Performance /9HO3uYsCKU – Shinji Mikami: Career 30th Anniversary | In-depth Portrait – Saori Kobayashi: Panzer Dragoon 25th Anniversary | Musical Interludes – Kazutaka Kodaka: Danganronpa 10th Anniversary | Interview During the event, a video message from Spike Chunsoft and Danganronpa Producer. And if you enjoyed this video, Archipel Caravan has an entire lineup planned, which they posted on their official Twitter account: Danganronpa was featured at the Famitsu Dengeki Game Awards 2019 event on April 18, as part of its 10th anniversary. The rest of the interview is quite fascinating and absolutely worth watching. And his method for overcoming creative blocks is practical yet effective, something that can be easily emulated. It’s humbling to see someone so talented who has created such a unique and iconic franchise have difficulties formulating new ideas as well. He also details his strategy for when stuck in his creative process, which involves him restudying his favorite works, his approach to character designs, and more. During said interview, Kodaka reveals some of his inspirations including David Lynch, animation director Kunihiko Ikuhara, and the works of Battle Royale, among others.